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Diffstat (limited to 'src/AltEst/algebra.h')
| -rw-r--r-- | src/AltEst/algebra.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/AltEst/algebra.h b/src/AltEst/algebra.h new file mode 100644 index 0000000..382103e --- /dev/null +++ b/src/AltEst/algebra.h @@ -0,0 +1,96 @@ +/* + algebra.h: This file contains a number of utilities useful for handling + 3D vectors + + This work is an adaptation from vvector.h, written by Linas Vepstras. The + original code can be found at: + + https://github.com/markkilgard/glut/blob/master/lib/gle/vvector.h + + HISTORY: + Written by Linas Vepstas, August 1991 + Added 2D code, March 1993 + Added Outer products, C++ proofed, Linas Vepstas October 1993 + Adapted for altitude estimation tasks by Juan Gallostra June 2018 + Separated .h, .cpp by Simon D. Levy July 2018 +*/ + +#pragma once + +//#include <cmath> +#include <math.h> + +// Copy 3D vector +void copyVector(float b[3],float a[3]); + + +// Vector difference +void subtractVectors(float v21[3], float v2[3], float v1[3]); + +// Vector sum +void sumVectors(float v21[3], float v2[3], float v1[3]); + +// scalar times vector +void scaleVector(float c[3],float a, float b[3]); + +// accumulate scaled vector +void accumulateScaledVector(float c[3], float a, float b[3]); + +// Vector dot product +void dotProductVectors(float * c, float a[3], float b[3]); + +// Vector length +void vectorLength(float * len, float a[3]); + +// Normalize vector +void normalizeVector(float a[3]); + +// 3D Vector cross product yeilding vector +void crossProductVectors(float c[3], float a[3], float b[3]); + +// initialize matrix +void identityMatrix3x3(float m[3][3]); + +// matrix copy +void copyMatrix3x3(float b[3][3], float a[3][3]); + +// matrix transpose +void transposeMatrix3x3(float b[3][3], float a[3][3]); + +// multiply matrix by scalar +void scaleMatrix3x3(float b[3][3], float s, float a[3][3]); + +// multiply matrix by scalar and add result to another matrix +void scaleAndAccumulateMatrix3x3(float b[3][3], float s, float a[3][3]); + +// matrix product +// c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y] +void matrixProduct3x3(float c[3][3], float a[3][3], float b[3][3]); + +// matrix times vector +void matrixDotVector3x3(float p[3], float m[3][3], float v[3]); + +// determinant of matrix +// Computes determinant of matrix m, returning d +void determinant3x3(float * d, float m[3][3]); + +// adjoint of matrix +// Computes adjoint of matrix m, returning a +// (Note that adjoint is just the transpose of the cofactor matrix); +void adjoint3x3(float a[3][3], float m[3][3]); + +// compute adjoint of matrix and scale +// Computes adjoint of matrix m, scales it by s, returning a +void scaleAdjoint3x3(float a[3][3], float s, float m[3][3]); + +// inverse of matrix +// Compute inverse of matrix a, returning determinant m and +// inverse b +void invert3x3(float b[3][3], float a[3][3]); + +// skew matrix from vector +void skew(float a[3][3], float v[3]); + +void printMatrix3X3(float mmm[3][3]); + +void vecPrint(float a[3]); |
