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authorDawsyn Schraiber <[email protected]>2024-06-13 14:30:58 -0400
committerGitHub <[email protected]>2024-06-13 14:30:58 -0400
commit58b4bc754bbb9f5197119cd0c124e49c05acff46 (patch)
tree8a65e23756374626e2c9cb997af9d8ed6f892390 /src/AltEst/algebra.h
parent8fbd08fe29bbc2246a78b481b219c241f62ff420 (diff)
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Where to begin…. (#13)
+/- Reworked collection of altimeter related functions into altimeter class +/- Reworked bno055 class to be imu class with minimal functionality \- Removed external Kalman filter implementations in favor of own in house version \- Removed any/unused files \+ Added buffer logger for when sitting on pad for extended period of time in effort to prevent filling of flash chip \+ Added heartbeat LED for alive status
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diff --git a/src/AltEst/algebra.h b/src/AltEst/algebra.h
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-/*
- algebra.h: This file contains a number of utilities useful for handling
- 3D vectors
-
- This work is an adaptation from vvector.h, written by Linas Vepstras. The
- original code can be found at:
-
- https://github.com/markkilgard/glut/blob/master/lib/gle/vvector.h
-
- HISTORY:
- Written by Linas Vepstas, August 1991
- Added 2D code, March 1993
- Added Outer products, C++ proofed, Linas Vepstas October 1993
- Adapted for altitude estimation tasks by Juan Gallostra June 2018
- Separated .h, .cpp by Simon D. Levy July 2018
-*/
-
-#pragma once
-
-//#include <cmath>
-#include <math.h>
-
-// Copy 3D vector
-void copyVector(float b[3],float a[3]);
-
-
-// Vector difference
-void subtractVectors(float v21[3], float v2[3], float v1[3]);
-
-// Vector sum
-void sumVectors(float v21[3], float v2[3], float v1[3]);
-
-// scalar times vector
-void scaleVector(float c[3],float a, float b[3]);
-
-// accumulate scaled vector
-void accumulateScaledVector(float c[3], float a, float b[3]);
-
-// Vector dot product
-void dotProductVectors(float * c, float a[3], float b[3]);
-
-// Vector length
-void vectorLength(float * len, float a[3]);
-
-// Normalize vector
-void normalizeVector(float a[3]);
-
-// 3D Vector cross product yeilding vector
-void crossProductVectors(float c[3], float a[3], float b[3]);
-
-// initialize matrix
-void identityMatrix3x3(float m[3][3]);
-
-// matrix copy
-void copyMatrix3x3(float b[3][3], float a[3][3]);
-
-// matrix transpose
-void transposeMatrix3x3(float b[3][3], float a[3][3]);
-
-// multiply matrix by scalar
-void scaleMatrix3x3(float b[3][3], float s, float a[3][3]);
-
-// multiply matrix by scalar and add result to another matrix
-void scaleAndAccumulateMatrix3x3(float b[3][3], float s, float a[3][3]);
-
-// matrix product
-// c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y]
-void matrixProduct3x3(float c[3][3], float a[3][3], float b[3][3]);
-
-// matrix times vector
-void matrixDotVector3x3(float p[3], float m[3][3], float v[3]);
-
-// determinant of matrix
-// Computes determinant of matrix m, returning d
-void determinant3x3(float * d, float m[3][3]);
-
-// adjoint of matrix
-// Computes adjoint of matrix m, returning a
-// (Note that adjoint is just the transpose of the cofactor matrix);
-void adjoint3x3(float a[3][3], float m[3][3]);
-
-// compute adjoint of matrix and scale
-// Computes adjoint of matrix m, scales it by s, returning a
-void scaleAdjoint3x3(float a[3][3], float s, float m[3][3]);
-
-// inverse of matrix
-// Compute inverse of matrix a, returning determinant m and
-// inverse b
-void invert3x3(float b[3][3], float a[3][3]);
-
-// skew matrix from vector
-void skew(float a[3][3], float v[3]);
-
-void printMatrix3X3(float mmm[3][3]);
-
-void vecPrint(float a[3]);